This mode, in addition, can only be played on Mos Eisley and Administrator's Palace. It departs from "canon-plausible" scenarios (such as those found in Galactic Assault or Strike) in favor of more hectic gameplay. Jetpack Cargo features different game mechanics than other modes in Battlefront II. Instead, there is a short "reload" time that allows the player to quickly use the Rocket Launcher again.Īerial Boost Cards cannot be edited and do not affect gameplay, even if equipped before entering the mode. Aerial units can now run when they have their Rocket Launcher out, and the ability no longer goes into cooldown upon use. In this mode, both teams only have two spawn options: their respective faction's Aerial unit equipped with either an SE-44C (rapid fire mod) or A280C (standard).Īlthough the Aerial unit abilities are the same, the Rocket Launcher ability has been slightly modified for this mode. The first team that delivers three cargo units to the enemy team's capture zone wins the match. ![]() ![]() Galactic Empire) of eight players fighting over one cargo unit. Jetpack Cargo features two teams ( Rebel Alliance vs.
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